Welcome to my portfolio!
- Puzzle Platformer
- Made in Unity 2018.3
- Team size: 13
Short Giraffe is a playfully absurd 2.5D platformer with a unique movement mechanic. Playing as Agent G, players can extend and retract their neck to traverse the environment. With seven uses for the neck, this mechanized mammal is well equipped for any objective. One such objective is taking down the dastardly Meerkats who are out to ruin the world. As Agent G, players will investigate the meerkat plot by capturing the critters everywhere from the savannah, to snow-covered plains. Short Giraffe offers players a light-hearted atmosphere that delivers a series of complex puzzles.
Made for Senior Capstone/Senior Production, fall 2018/spring 2019 semesters by Cup O’ Joe Studios LLC. Follow us on Twitter.
View the trailer/gameplay reel here.
- Made in Unity 2017.3
- Team size: 8
- Won Audience Award at Champlain Gamesfest 2018
- Won award in “Innovation in Movement Mechanics” at RPI Gamefest 2018
Download RV Punch here on itch.io.
Made for Production 2, spring 2018 semester by MilkShed Games. Follow MilkShed Games on Twitter.
RV Punch is a racing game where RV’s are equipped with giant mech fists. Punch your opponents to hinder them or punch off of walls to reach new speeds and heights.
View the full trailer here
Kid Icarus: Infinite Underworld
- Arcade Platformer
- Made in Unity 2018.2
- Team size: 1
Download Kid Icarus: Infinite Underworld here on itch.io.
An infinitely generating vertical 2D platformer with randomly spawning enemies and random items to buy in shops. Kid Icarus: Infinite Underworld is a fan game based on Nintendo’s Kid Icarus series.
- Made in Unity 2017.2
- Team size: solo
Panic was made for Advanced Seminar in Game Programming while studying abroad in Montreal.
Panic is a 2D, top-down strategy game with horror elements. The player moves around on a grid avoiding enemies and collecting keys to escape each level. Getting seen by an enemy causes the player to enter Panic Mode. In Panic Mode, the player is freed from the constraints of the grid while enemy AI also changes.
- Action Game
- Made in Unity 2017.3
- Team size: 4 (Game Jam)
Opportunity Knocks is a game made for the Global Game Jam 2018 with the theme of “transmission”.
Opportunity Knocks has the player controlling a Mars rover remotely from a computer, but the connection is terrible! Use the boost button to increase the framerate but keep an eye on how much power is remaining or else it’s game over. The game is played with the num pad where the 3 left and 3 rights buttons control the wheels.
Recreating the first dungeon from The Legend of Zelda
- Action Adventure
- Made in Visual Studio C++
- Team size: 2
Made as a final project in “Game Architecture” in C++.
Created with Nicholas Robbins, we roughly recreated the first dungeon from Nintendo’s The Legend of Zelda. The project uses a code base we wrote throughout the semester, Allegro 5, and various game programming patterns like Game Loop and a Component System.
- 3D Fighter
- Made in Unity 5
- Team size: 4
A summer project, this game is a work in progress.
Battle Beetles aims to capture the sort of over the top scenarios you’d think up as a kid while playing with toys. Battle Beetles is a 3D arena fighter where mechanical beetles use their horns, antennae, and more to come out on top.